Cards — words wired to work
A gameplan card is a moment made portable: a scene, a body part, the coach's why, and the work to do. Every tier of the Focus section ends at its cards.
A card starts as a moment on the 3D coaching surface — two fighters posed, a camera, an annotation on a bone with the coach's reason. It carries three things a fighter does with it: Study (watch and understand), Work (drill it), Proof (show you can do it).
Cards are how the Focus section reaches the calendar. A tactic backed by a card can be drilled on Tuesday; a strategy can generate draft sessions the coach accepts. Nothing here is a note; it is all on its way to becoming training.
How cards attach to the ladder
| Style | Cards can be attached to a style as reference — 'this is what your check-hook exit looks like when it's right'. |
|---|---|
| Strategy | Cards serve a plan: the drills that rehearse the overrides for this opponent. |
| Tactics | Cards are the tactic. Assigning a card to a tactic is what gives it a skill to drill. |
Colour means category
A card's border colour tells you what kind of focus it serves — style, strategy or tactic — and never its status. Status churns; category is identity. Whether a card is new, in progress or proven is written on it in words.