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Strategy — this fight, relative to the style

A strategy is how this particular fight is won. It is written against the Style and against the opponent, and it always says when it applies and for how long.

The Style says what the fighter does by default. The Strategy says what to do this time — which defaults to lean on, which to override, and in which rounds. A range fighter's strategy against a wrestler might read: keep the fight at the end of the kick for round one; if it reaches the fence, break rather than stall; look to add damage in rounds two and three once they slow.

What a strategy is made of

Where you're strongThe parts of the Style that this opponent cannot handle — the advantages to lean on.
Where you're exposedThe parts of the Style this opponent will exploit — the defaults to override.
The planOne or two lines, in the coach's words, that say when and for how long. A strategy with no rounds in it is a wish.
Counters and avoid whenWhat this plan beats, and the opponent traits it should not be used against. This is what keeps a strategy honest rather than a highlight reel.

Relative, not absolute

Because the strategy is written relative to the Style, the app can show it as changes to the route: the same eight situations, with the overrides drawn on top. Where the plan keeps the fighter's default, nothing changes; where it overrides one, the new intent sits over the old with the reason beside it.

The app can draft a plan from the Style and the picked advantages and disadvantages. A draft is a proposal: it renders dashed until the coach accepts it, and nothing reaches the fighter without a human saying yes.